Source code for smarts.core.actor

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from __future__ import annotations

from dataclasses import dataclass
from enum import IntEnum
from typing import TYPE_CHECKING, Optional

if TYPE_CHECKING:
    from smarts.core.coordinates import Dimensions, Pose


[docs]class ActorRole(IntEnum): """Used to specify the role an actor (e.g. vehicle) is currently playing in the simulation.""" Unknown = 0 # Vehicle Roles Social = 1 # Traffic SocialAgent = 2 EgoAgent = 3 # Non-vehicle Roles Signal = 4 # For deferring to external co-simulators only. Cannot be hijacked or trapped. # Privileged state, so use with caution! External = 5
[docs]@dataclass class ActorState: """Actor state information.""" actor_id: str # must be unique within the simulation actor_type: Optional[str] = None source: Optional[str] = None # the source of truth for this Actor's state role: ActorRole = ActorRole.Unknown updated: bool = False
[docs] def get_pose(self) -> Optional[Pose]: """Get the pose of this actor. Some actors do not have a physical location.""" return None
[docs] def get_dimensions(self) -> Optional[Dimensions]: """Get the dimensions of this actor. Some actors do not have physical dimensions.""" return None
def __lt__(self, other) -> bool: """Allows ordering ActorStates for use in sorted data-structures.""" assert isinstance(other, ActorState) return self.actor_id < other.actor_id or ( self.actor_id == other.actor_id and id(self) < id(other) ) def __hash__(self) -> int: # actor_id must be unique within the simulation return hash(self.actor_id) def __eq__(self, other) -> bool: return isinstance(other, type(self)) and hash(self.actor_id) == hash( other.actor_id )