Source code for smarts.core.signals

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from __future__ import annotations

from dataclasses import dataclass
from enum import IntFlag
from typing import TYPE_CHECKING, List, Optional

from smarts.core.colors import SceneColors

from .actor import ActorState

if TYPE_CHECKING:
    from smarts.core import coordinates


[docs]class SignalLightState(IntFlag): """States that a traffic signal light may take; note that these may be combined into a bit-mask.""" UNKNOWN = 0 OFF = 0 STOP = 1 CAUTION = 2 GO = 4 FLASHING = 8 ARROW = 16
[docs]def signal_state_to_color(state: SignalLightState) -> SceneColors: """Maps a signal state to a color.""" if state == SignalLightState.STOP: return SceneColors.SignalStop elif state == SignalLightState.CAUTION: return SceneColors.SignalCaution elif state == SignalLightState.GO: return SceneColors.SignalGo else: return SceneColors.SignalUnknown
[docs]@dataclass class SignalState(ActorState): """Traffic signal state information.""" state: Optional[SignalLightState] = None stopping_pos: Optional[coordinates.Point] = None controlled_lanes: Optional[List[str]] = None last_changed: Optional[float] = None # will be None if not known def __post_init__(self): assert self.state is not None